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  #19  
03-28-2016, 01:22 PM
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Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
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A lot of what I originally wanted to bring up has already been bought up, so I won't go repeating all the same points over and over.

What I will say though is I think Abe's Exoddus was a fantastic sequel to Abe's Oddysee. It added a lot of new content with the new creatures and I loved how the majority of them were playable. It also did a fantastic job of world building.

In fact, the way Exoddus showed us much more of Oddworld was probably one of the best things about the game. It gave Oddworld a sense of scale. Rather than being centered around a factory in a small part of Oddworld. It went everywhere. Off on a train somewhere else then back again to visit another unique location. I loved it so much. It made it feel like a bigger adventure.

The only locations I wasn't fond of too much were the vaults. Don't get me wrong. They had really good puzzles, a brilliant aesthetic and the mechanic of possessing Scrabs and Paramites was really neat. I just feel it was just a copy/paste of the temples in Oddysee. And I've got the biggest feeling they'll do something to them in SoulStorm. Perhaps combines them into one big temple?

Also yeah, I do agree the game goes go on for a bit too long and some of the areas do feel like filler. FeeCo and The Brewery especially. And even Necrem Mines feels like a drag. But I don't personally mind it too much. But it's definitely a pacing issue.

So I hope SoulStorm they'll revamp the progression, sort out the padding by getting rid off or revamping the different hubs yet still keep every location from the original. I'm going to be pretty upset if a location is missing.
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Last edited by Crashpunk; 03-28-2016 at 01:28 PM..
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