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  #23  
03-17-2016, 01:19 PM
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Varrok
Wolvark Grenadier
 
: Jun 2009
: Beartopia
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And yet the only issues with NnT that you’ve described are issues with the aesthetic choices made by the developer. That’s not evidence of Unity being bad, and you’ve not highlighted any issues in NnT that are inherently a problem with the engine.
Animations, lightning etc. yes. But not perfomance, which is like the most important thing in game engines. But hey, we can just forget about this, right?

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And you are, I take it.
Enough to say that a game has too high requirements in contrast of the visuals it gives. And it happened far too many times in Unity games to consider it a coincidence.

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“Bigger” games made by seasoned triple-A studios? Or “bigger” games made by indie teams? I can guess which one is more likely to have worse optimized games.
Well, Grow Home was made by Ubisoft's indie division, and Wasteland 2 was made by Inxile, which is pretty much comparable to OWI if not more experienced (they made more games than OWI, of comparable scale).

You don't think there's no reason triple-A studios *aren't* using Unity, if it's such a good engine? Also, it's pretty cheap.

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Even then, the bigger Unity games I’ve played have had no issues. So that’s my anecdotal evidence against yours.
A game engine that runs well on one hardware meeting the requirements and running badly on other hardware meeting the requirements is a poorly made engine. You're thinking I'm lying when I say it runs poorly on the PCs/consoles I tried it on? I'm not shitting on it for my pleasure, quite the opposite: I wish I had no reason to complain.

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I’m sure you can tell me how, then.
You're basically proving it yourself
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