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Because it is. I never said it isn't. The issues with Unity *had* impact of NnT overall quality. It's of course not the only reason behind this, no. One of many. Many many.
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And yet the only issues with NnT that you’ve described are issues with the aesthetic choices made by the developer. That’s not evidence of Unity being bad, and you’ve not highlighted any issues in NnT that are inherently a problem with the engine.
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Havoc also said he's not an expert in terms of knowing optimization.
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And you are, I take it.
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And I also said that any bigger Unity game I played provided poor perfomance compared to graphical fidelity
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“Bigger” games made by seasoned triple-A studios? Or “bigger” games made by indie teams? I can guess which one is more likely to have worse optimized games.
Even then, the bigger Unity games I’ve played have had no issues. So that’s my anecdotal evidence against yours.
I’m sure you can tell me how, then.