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03-17-2016, 12:03 PM
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Havoc
Cheesecake Apocalypse
 
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: Netherlands
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It’s not. It’s pointing out that you’re shifting the blame to the engine for things you didn’t like, rather than the devs not implementing them in the way you’d like.

Poor animation is the fault of the animator. Poor lighting is the fault of the lighting artist. Poor controls are the fault of the game designer. None of that necessarily falls on the engine.
This, pretty much. Performance wise JAW pushed the Unity engine to its absolute limits. At the time they took an engine that had a reputation for being a hobbyist tool and made something pretty impressive with it. But any gripes with lighting, animation, and overal aesthetics isn't due to Unity. Unity is nothing but a tool. And I don't know enough about performance to judge in that department, but for me NnT has always run perfectly fine.

I mean I'd love to see Soulstorm on Unreal 4 but Unity is good enough if they just tweak the look and feel of the world.

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What's up with Unity games running terribly while still looking not really that beautiful? Is all of that a bunch of coincidences? It's like basically each Unity game I play it runs like that, no matter which hardware I try playing it on.
Because, again, Unity is a cheap hobbyist engine that anyone can work with and doesn't require a ton of knowledge or experience. As a result, games are often poorly optimized due to a lack of knowledge and skill in that department (or not even knowing the game could run better in the first place).
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