:
It’s not. It’s pointing out that you’re shifting the blame to the engine for things you didn’t like, rather than the devs not implementing them in the way you’d like.
Poor animation is the fault of the animator. Poor lighting is the fault of the lighting artist. Poor controls are the fault of the game designer. None of that necessarily falls on the engine.
|
Maybe. Piss-poor optimization might be also fault of the guy who optimized the game (if they had a guy like that). That might also be the case in e.g.
Roundabout, which is a great game, but despite having a very simple indie low poly graphic style, runs like shit on my PC that runs Crysis 2 on medium with no perfomance issues.
Oh and Wasteland 2, which looks like a game from 2006 and runs terribly. That might be also the developer's fault.
And Grow Home, which lags even on PS4. Probably developer's fault.
What's up with Unity games running terribly while still looking not really that beautiful? Is all of that a bunch of coincidences? It's like basically each Unity game I play it runs like that, no matter which hardware I try playing it on.