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How can you be so sure? They couldn't even replicate the original animations and controls (the original control scheme was so bad that they had to add another one to make up for that)
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Just going by what we can see the animations look like sped up versions of the 2012 build.
For example the game Inside is built in Unity and although not as graphically demanding it shows that the bright bloom of NnT isn't necessarily a problem with the engine but decisions made by the development team.