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  #392  
03-17-2016, 10:30 AM
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Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
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What are the problems with Unity, btw? Performance, loading times, amount of graphical detail? Is it too limiting? I actually don't know.
I've heard from my mates (Who are at uni) that Unity is out of date in many areas and takes a optimizations for the games to work properly.

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So apparently SoulStorm is going to use Unity again. fuck sake
All those shitty slender clones have given the engine such a bad name. Unity isn't inherently bad. People always forget it can be used to make some fantastic games such as Superhot and Ori and the Blind Forest.

I thought JAW did do a pretty decent job recreating Oddysee within it. Sure the ragdolls were pointless and it was pretty buggy. But they made a good basis to work on for SoulStorm I think.

Fun Fact: New 'N' Tasty was going to have it's own engine before they scrapped it. The AbeHD Pre-alpha was rendered in that Engine.

They literally started all over again and switched to Unity. I think this was due to a limited budget.
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Last edited by Crashpunk; 03-17-2016 at 10:32 AM..
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