I think if the game were designed with sidescrolling and non-grid in mind, it could be great. I think the issues people had with NnT's sidescrolling/non-grid stemmed from JAW having to make that work around puzzles that were designed with single screen and the grid in mind.
It seems like they'll be taking more liberties with Soulstorm, so I'm confident that with good level designers they can bring us good puzzles in familiar settings designed around the new mechanics. It would be great to have a faithful AEHD, but I am intrigued and excited about new content. It seems like Soulstorm will be its own game, and in a more meaningful way than New n Tasty being its own game.
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