:
The detail's amazing; the modeling software HAS to be ZBrush, judging from the looks of it. This now begs the question as to what engine or software they're using for the game. Unity may have a lot of detail, but in that picture of the hand, you can see chipped nail, even parts of skin made to stand out as little dots in the Scrabania tattoo. They have to be using something that uses that much detail. Maybe Unreal Engine?
|
It’s highly unlikely they’ll use this model in-game. My guess is this will be for the cutscenes, and they may also bake the in-game textures from it.
:
Can you stop spouting off names of programmes to make yourself sound intelligent? You can get that level of detail from pretty much any industry-standard modelling software, from 3DS Max to Maya. It's the artist that counts, not the tools he uses.
|
Zbrush is very commonly used for high-detail character sculpts like this though. Maya is usually more for game-ready assets.