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  #262  
03-15-2016, 10:10 AM
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SligValet
Sniper Wasp
 
: Apr 2007
: Sweden
: 251
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SligValet  (79)

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The detail's amazing; the modeling software HAS to be ZBrush, judging from the looks of it. This now begs the question as to what engine or software they're using for the game. Unity may have a lot of detail, but in that picture of the hand, you can see chipped nail, even parts of skin made to stand out as little dots in the Scrabania tattoo. They have to be using something that uses that much detail. Maybe Unreal Engine?
Also begs the question, will they be going back to pre-rendered CG cutscenes (instead of in-engine cutscenes such as NnT) for proper usage of that super high def models, I don't know if theres any game engine that can simulate a crapton of models onscreen with that detail at the same time without sinking FPS like a rock in water
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