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I’ll see how it goes. I’d like to plug some of the models I have into Unity and try and learn some of that, maybe try and work it into a little demo or something. Animation isn’t something I’ve tried yet but it’s something I’d like to try out soon.
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You should be able to rig and animate your model in whichever program you're currently using. There's plenty of prebuilt rigs floating around you can probably practice with, too. I wouldn't recommend using Unity to get your start in 3D animation.
I find animating a model to be much more satisfying and enjoyable than the actual modeling process. It's worth the effort for a few laughs in unexpected rigging fuck-ups.