Is NnT the "real" Oddworld? Here are the points made by Holy Sock:
http://www.oddworldforums.net/showth...t=21696&page=3
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AE is the game where they actually seemed to figure out what Oddworld was supposed to be.
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So to me it seems like they figured out who they wanted Abe to be, what personalities the Glukkons, Sligs, and Mudokons have in AE and NnT seems to be very much in line with that.
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If the tone of AE is the tone of Oddworld it makes no sense to take a step back with NnT. It's fine that they hadn't figured out Oddworld in the first game but it doesn't make sense to then take that step back in the remake 17 years on - when the tone of Oddworld has been pretty firmly established: satirical characters within a bleak world. Comedy and darkness.
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I'm more just saying it's a sense of consistency. since they seemd to have locked down a tone in AE (which isn't necessarily lighter - since AE's plot is pretty dark) which is probably more the fact that the characters (Mudokons, Sligs, Abe) have more humourous elements to them. So it makes sense to add these to a remake of AO since there's a consistency in the characters and less of a noticeable change between NnT and future installments of the Quintology.
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And mudokons and Sligs had those personalities in the AE cutscenes. The only reason they weren't in gameplay is because of memory limits in the PS1 era.
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By my argument would be that that was not particularly intentional - maybe it the sense that they told the story the way they did because they wanted to keep the story very basic (and focus on the game itself) - and to be the worldbuilding of Oddworld is more significant in its story ie going from saving Mudokons from Molluck to saving the Queen from Lady Margaret to saving whatever from her great grandmother to the huge Oddworld cities and Khanzumers or whatever.
Giving the Mudokons and Sligs dialogue, in game, that makes them seem more like the Mudokons and Sligs in AE doesn't feel like it's ruining this world progression at all. But that they had a chance to give some personality to these creatures that they couldn't afford to do in the first game because of either time, memory, or they simly hadn't figured out yet. And since they *did* figure it out it only makes sense to include some of that in the remake - so Sligs and Mudokons don't seem very different between this game and the next. And so you don't get people debating about the difference between Sligs with essentially no dialogue - and Sligs with some humourous dialogue.
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Moreover, NnT was supervised by Lorne Lanning (which means it was intentional). It's also why I'm saying a darker tone for AEHD isn't going to happen.
What do you think about it (keep in mind I'm talking about Lanning's perspective)? It's not about "what I like or dislike about NnT".