Not sure what I can say here that hasn't already been said, but here goes.
I honestly liked the whole colorful-but-still-grimy aesthetic going on in NnT (the Rupture Farms portions anyway). It felt suitably artificial and fake, masking just how horrible the place really was. Remember that the factory Mudokons were pretty content and happily ignorant right up until Shit Got Real.
AE had some beautiful atmosphere to it, though--The Necrum jungles felt sweltering and still, the Slig barracks looked crowded and filthy, and while I do agree that FeeCo Depot seemed a little too empty for a supposed hub of transport, it somehow worked. I definitely hope they stay true to the original vibe.
In terms of mechanics, I can't think of too much for them to fix aside from maybe trimming down a few areas--a lot of levels just felt like fluff.
Oh, and maybe make AEHD more compatible with laptop graphics card than NnT was. I'm on a pretty good comp but I still got poor framerates through the whole game. (inb4 laptops are shit for gaming, I'm aware of that but I needed one for college.)
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