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Either way it's dumb to have shadows in lit environments. There's no way a Slig wouldn't see him.
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I agree with Nepsotic here. The shadows in the original games didn't make much sense either. The best thing they could do in TzF would be to use other stuff in place of the steam, like Manco suggested.
But then, we'd have another problem. Using different visual cues for the same thing would get super confusing. It has to be a compromise. The shadows in the originals work because those were 2D games. The steam in NnT works because it's a 3D game. It's not ideal but it does a good job of
visually notifying the player of the presence of hiding spots. TzF is probably going to go with steam again because it'd make at least a bit of sense anywhere the shadows did in AO.