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Also, here you can see shadows really do work in 3D to a satisfactory extent.
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No, it doesn’t. It shows the shadows look nice for ambience but there’s no practical demonstration of Abe hiding from Sligs at any point in that video. Again, the shadows only obscure Abe from one perspective.
This doesn’t solve the basic problem of Shadow Zones, which is that Abe’s silhouette would be plainly visible from the viewpoint of another character on the same path as Abe.