e: Casual reminder to just ignore vlam, seriously he’s either trolling or too stubborn to be argued with and neither of those options are worth trying to engage.
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But camera in NnT is almost as close to being fixed angle as can be. Especially in the hiding segments. It doesn't rotate much. The shadows would work. And it's not a first stealth game in 3D.
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“As it can be” is a pretty significant qualifier though, for the reasons I stated above. The camera does shift, both in perspective and from side to side as the player moves along the path, and it combines with the 3D perspective to fully highlight that the Shadow Zone is an object in 3D space. It only works in AO because there is no true depth and zero camera movement, it’s much easier to fake it without those complications.
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Many other, older games have succesfully created believable, hideable shadows.
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All I’m coming up with here is Splinter Cell, and that game never relied on shadows being on a single plane.
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It's nothing more than an excuse because they didn't decide to put effort to details. Failed to create shadows? Let's replace every single one with a smoke particle generator.
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It would literally have taken less effort to just copy the old visual effect than to try and think of an alternative that works for 3D space. They could very easily have just made shadows as solid black planes that completely obscure Abe and it would have achieved the same effect.