Yeah, Varrok, like I always felt Slog chases packed no punch because the combination of music and sound effects never worked liked they did in the original. Sound design was really a major part of the original but it sort of became a cacophony in NnT.
I just assumed it would be more difficult for players to tell what was a Shadow Zone and what's a shadow created by real time lighting. I think it probably could be done - but perhaps it would take a lot more rethinking. In NnT it seems like they designed everything with shadow zones in mind but replaced it with steam late in development.
|