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Would a grid system even really work right? I know the puzzles are originally designed around this system. If OWI are going to move forward with sidescrolling Abe they need to completely redesign how Abe moves with his envrionment and the type of puzzles you see in this new system.
But if they try and add the grid system will it not make Abe feel more stiff and awkward? If you're playing a sidescrolling platformer I imagine a lot of players will get frustrated with this limited movement - even though the originals were designed around it.
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1. Abe in NnT is stiff and awkward.
2. Of course it would work! It worked in AO an AE.
3. There are a lot of players that are frustrated with NnT's "little steps" and inaccuraties.
Also, I think you guys are too hard on vlam. He made some regrettable posts in the past, but I think he's trying to take it more maturely now. I'm serious.
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Varrok, I don't believe it was a marketing speech. In fact, NnT's cutscenes, disliked by most of the fans (for being too cartoonish) are very close to the original material (the storyboards of 1997). It was an interesting debate between Holy Sock and Slog Bait.
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I said that because Lorne said that before NnT was released. There's a general rule that you don't talk critically about your product after a looong time after release. Even if he thought it was dissapointing, he was forbidden to tell that in public. It'd be an economical suicide.