I don't really mind so much if they keep the brewery as big as it used to be, even if it is a bit empty. I replayed it recently and while it doesn't contribute to story, the puzzles in the brewery are fun enough to make up for it.
I'll agree, they could tone up the animations though. It's probably difficult, but the weight and feeling of Abe's movement is almost always off in them, which is a shame, because the original had such crisp (in terms of gameplay) yet flowing (in terms of graphics) movement, whereas New N' Tasty has much less of each.
I'd be fine with the tone of New N' Tasty, but I would like it if they tone it down a bit. My issue with New N' Tasty isn't really the animations or the visuals, but it's the sound of the game. The chatter problem is only half of it, I think; the music is the other. For some reason, and I don't know why, but the music in New N' Tasty always seems too quiet and too subdued. The chase music is either undetectable in between all the other noises or flat out doesn't play during a chase section. The fact that no matter what, if you were in a chase in AE or AO, that tense music would always play was a pretty big contribution to the tone of the game. Also the other sounds, like scrab howling and paramite screeches have been discussed already and I agree on those points as well. Even Abe's chanting sounds strangely mundane in New N' Tasty. I suspect the audio levels aren't properly balanced either; some unimportant sounds seem too loud, while others are just way too quiet.
For me, New N' Tasty is pretty good on a visual level and enjoyable to play, for the most part. But every time I pick it up, I feel so let down when I start a slog chase and just barely hear this:
when I'm expecting this at full volume:
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Congratulations, Oddey, on winning FC's fanfiction competition two years running! You are clearly the man to beat!
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