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02-20-2016, 08:18 AM
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Manco
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: Aug 2007
: based damage system
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I think that small details are important too. Like every time a Glukkon spawns, maybe different colour suits/facial features would make it seem more authentic.
Which reminds me, let’s get unique voices for possessing Phleg/Dripik/Aslik this time around.

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As for the Soulstorm brewery, I'd like to see rooms such as a 'Bottling Facility' and 'tear Vat' rooms etc to give it more of a Brewery feel.
Now you mention it there were a lot of locations in the Brewery without a distinct personality or purpose, I’d be happy to see more details like that added (as long as they don’t replace the locations that already have a unique feel to them – like the massive Executive Suites level).


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Slogs and fleeches need to be as tense as the AE.
Slogs definitely got shafted in NnT, I hope they’re improved. I hope the Fleeches don’t get toned down.
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