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  #16  
02-20-2016, 08:04 AM
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CapitalJ
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: Feb 2016
: Florida, U.S.
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CapitalJ  (30)

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I just want the balance of humour to remain the same. I enjoy possessing farts, goofy Mudokons etc but I also liked how visceral things were. Abe getting shot, blowing up, Mudokons being beaten all packed a punch. Perhaps it was sound design but I never felt that sense of shock playing NnT. These things felt rather muted.

I mean these are ridiculous, goofy caricatures but they live in a violent and nasty world.

I'm fine with more humour but I also want those elements in line with the originals. Slogs and fleeches need to be as tense as the AE.

I'd like to see all those sped up animations re-animated and smoother.

Also if they scrap that dirty lens filter I'll be a happy man.

In lieu of game manuals it would also be cool if there was an encyclopedia of creatures, characters, environments etc.
I completely agree. I just got New N Tasty a couple days ago, and I'm really enjoying it, it's definitely fun. I do like some of the changes to the level design, there's so much detail, it looks great, but it definitely has a different tone. The original AO was darker. I realized right away that New N Tasty might be different when they used a cartoonish popsicle head instead of a realistic Mudokon head on a stick. I still like the game, but I do hope they bring back the darker tone.
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