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The buggy ones (that were moving faster than they should because of framerate weirdness) were, but as FA said there’s still problems with Abe having too much inertia when starting a roll, making fast-moving meatsaws a major pain.
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I admit I got past most of them by a countless cycle of dying and quickloading, while I have no problems rolling under them in AO on the first try.
Also, in NnT you roll much slower than running.
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I think if you gave it a shot you’ll miss the grid system less than you think you will. It’s just a shame there’s no demo.
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I, on the other hand, think you'll miss it just the same. It makes some situations, e.g. when you need to press a lever quickly unnecessarily hard, because Abe does a few little steps to reach it.
I still consider it a design decision based only on them not being able to create a good grid system in Unity. Just like they couldn't make shadow areas (which is by all means possible in 3D games, and probably in Unity) so they used smoke particles instead.