Well, I do presume Oddworld Inhabitants has a pretty large database full of all the models in some other format like .obj with animations, so probably that's how. If we are to extract the models and anims from here, the Hex Editor seems to be the only solution
Edit: I downloaded the newest version of NifSkope (2.0), but I got this error: "this is not a normal .kf file; there should be only NiControllerSequences as root blocks"
Last edited by Sir Daniel Fortesque; 01-27-2016 at 11:10 AM..
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