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01-27-2016, 05:10 AM
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squeak117
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: Dec 2006
: Australia
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Played New 'n' Tasty until Paramonian Temples and got genuinely frustrated at the poor quality of just about everything.

I think my reason for disliking NnT is that it seemed like it was made more by programmers than by artists. I don't know enough about programming to tell you if it was specifically well programmed, but the fact of the matter is, Oddworld: Abe's Oddysee was just beautiful. I'd say it's my number one reason for even getting into drawing when I was a kid.
The sound design perfectly complemented the animation which complimented the characters which complemented the environments. It was a game made by artists and storytellers and due to all that artistic talent in so many different areas working together, it was greater than the sum of its parts.

New 'n' Tasty was just a mediocre 3D indie platformer.

It's almost the exact opposite of why I don't like Fallout 4 (though I didn't really play any more than an hour of it, I did watch my housemate play a lot). A game with clearly a massive art focus, with not that much focus at all on actual good game design.

If New 'n' Tasty had been made the same way as AO but with higher resolution assets, it would've been amazing; and I can almost guarantee it would've been much, much better received by everyone because it's still not something that's being done by anyone.
I'll be honest, I have no fucking clue how expensive that might be -- but it's what needed to happen; not just for the old fans, but as a point of difference from other platformers to bring in new fans as well.

My two cents, anyway. Have a shitload more to say but most of it (including everything above) looks like it's already been said.
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