The reason they gave him these abilities from the getgo was so the game stood out among other platformers. They used it as a hook since before that it plays like a regular old platformer - nothing too innovative or original about it. I might try and find quotes...
It's not bad design. In fact it would be an interesting way to design the game. The opening levels focus on traditional platforming, the natural enviornments introduce you to possession and incorporating it into puzzles and the return to Rupture Farms introduces gamespeak.
But introducing both concepts at the beginning was probably a much better way to get players interested in the game - particularly with the rise of 3D games.
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