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I don't think you can say the game where you escape the factory powerless, go on a spiritual journey, and then come back to save your pals is bad design though. It would probably be a very different game.
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It is bad design. Good storytelling, bad design. Good stories always suffer in video games for this exact reason.
Abe was given the ability to possess sligs because Lorne wanted a way for Abe to be able to fight back for short periods of time without it feeling like he was given a gun that was then taken away. In fact, before possession was introduced Abe could literally use industrial guns but that felt weird.