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I mean: why are some of you to afraid to admit it? I know some of you think that. Maybe not Manco, because Manco's the kind of an 'edgy' guy who just responds with ad hominems like 'I doubt you’d dare to say a good thing about NnT at all.' and thinks he's a rational adult while (probably) portraying me as a whiny hater with no arguments whatsoever. Seriously, I hardly think he ever analyzes what I'm trying to say about it. But I talked to some of you lot, and I'm not the only one who's dissapointed by NnT. Sometimes I just feel I'm the only one vocal about it.
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Honestly I just don’t seriously engage with you any more because you come across as someone who’s set on hating the game and won’t hear a word against your own opinion, and you’re kind of an asshole about it. See also: Fallout 4.
I like NnT. I don’t think it’s a perfect game, there are things that could have been improved. It’s still an excellent game though, and I find it easier to load up and play for a while than the original. Most of my criticism of the game comes down to some of the artistic choices they made rather than anything being mechanically wrong.
I think your criticism of the game is overly petty and focuses on small details you don’t like and making out like they ruin the game, and now you’re expanding on that with some crazy argument that Lorne approached an indie studio to make a triple-A game and then failed to deliver on that, and somehow we should be outraged by that.
It’s a stupid argument. AO was a triple-A game back in 1997, NnT is not. It was made by an indie studio on an indie budget and marketed and distributed as an indie game, and it made sales comparable to an indie game. And they did a
really good job of it overall.