Future Quintology games
I was just curious as to other peoples speculations and hopes for future Quintology games. What powers should the new heroes have? What enviorments should be featured? What new game features should be in the Quintology games? I think a cool new power (although kind of god modish) would be illusion. You could create illusions of creatures and then use their Gamespeak. You could order sligs to get levers you can't normally reach as a glukkon, or you could distract BBS's with illusions of Abe. I think city enviorments would be cool looking, but that kind of stops the stealth element of the game. I want your NPC characters to learn as you order them about. If you order them to attack sligs enough, eventually they'll learn to seek out and attack sligs. I think Gamespeak will progress really well. It will be cool for each Quintology hero to have a species of creature to rescue and order around (Abe gets Muds, Munch gets Fuzzles/Gabbits).
So what are your ideas?
|