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  #22  
01-23-2016, 11:20 AM
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Fischkopf
Fuzzle
 
: Nov 2009
: Germany
: 149
Rep Power: 16
Fischkopf  (87)

:
Yeah, they were supposed to be real-time but they scrapped that idea when they realized they couldn't do stuff like transitions to the exterior of Rupture Farms without super long loading screens.
Are you sure that's the reason though? I think the exterior of Rupture Farms in the original game was just a high resolution painting, with some simple geometry and smoke effects added.
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