I haven't played any of the Fallout games for quite some time so there's only so much I can say without replaying them and taking note of their main mission structure. But with world's as large as Fallout 3 or New Vegas it seems that the idea of traversing all quests with no map markers would just add to player frustration rather than create a more immersive experience. It may be more schematic but it feels like an area of gameplay that doesn't need to be complex. Otherwise you're going to have players constantly checking their quest log, or constantly checking every location on the map with 50+ locations. You're going to get players who are unsure how to proceed trying to talk to every possible NPC. You're gonna kill momentum for players just trying to do the main quest.
It's kind of just an artificial way of stalling time without getting into the meat of a quest. If the [layer knows they have to talk to someone in another location having a map marker just helps them get there faster. It's more schematic but I don't think that's an inherently negative thing in this case.
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