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  #21  
01-17-2016, 03:31 PM
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Phylum
No Artificial Colours
 
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: Rock bottom
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Also when were the dungeons ever a strong suit in Bathesda games? Daggerfall had crazy sprawling random tedious hell pits. They were fun because you had to overcome adversity, but coming at it with 2014-2015 eyes I always thought the bulk of them were kind of shit. I haven't played enough of Morrowind to really comment on it, so maybe that's where the dungeon design peaked?
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