Well there has to be a limit to how often it can play a note - a "resolution" that every note played would be limited by. When I say resolution I don't mean of the audio, but the synthesizer. If you want quaver triplets offset by a semiquaver (or a demisemiquaver) at 130bpm then you're going to need a higher resolution synth timer than to just play crotchets.
And the chase music is intended to react to what happens. It's not musically pleasing, and it treats it as more of an effect than anything else. You can't call a creative decision shitty programming though.
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