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Being different to what you are used to doesn't make something obtuse.
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No, traditional RPGs are obtuse because they are built around more complex interconnected mechanics that I personally find too difficult or tedious to spend time learning. Multitudes of stats to track, multiple characters in the roster who must be managed, skills/weapons/equipment/inventory to be juggled, and most of these different elements are presented in a dizzying system of menus and submenus and screens full of numbers and percentage values.
Gimme a game where I can point a gun and shoot in real time over a game where pointing and shooting takes a turn and does 15 Phys damage any day.
Pokemon is probably the closest to a traditional RPG that I’ll play, and that’s because it’s easy and simplified for kids to get to grips with.