thread: Why
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  #20  
11-17-2015, 05:11 AM
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Manco
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If the sprites and backgrounds are just 2d images of 3d models, couldn't they simply render them for different resolutions?

Come to think of it, it should be relatively easy to create AO HD. Does anyone know why no one has released a remastered AO and AE? Doubt i'm the first to think of this but search isn't turning anything up.
Only if you have the art assets that the sprites are generated from. If not, you’d either have to redo the sprites from scratch or upscale the existing ones.


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Oh wait that is probably why. I assume they've misplaced the art assets as well? When was this confirmed?

More importantly how the does this even happen. If my studio spent several thousand man hours making a game, i'd try to hang onto the source.
If I had to guess, it would be a combination of:
  • Game dev tools from 1997/1998 that are no longer compatible with modern PCs
  • Game dev in the late 90s not having the sort of source control and backup tools that modern developers could rely on, or using obsolete versions that are no longer in use
  • The studio closing down and as a result the original creators of all the assets not being around any more to help you find stuff
  • And throw the odd simple human error on top of all that. Maybe Lorne lost a hard drive down the back of his sofa or something.
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