I wasn't comparing what would happen if RotMG was written in bytecode, because it didn't happen. What did happen, however, was the game requiring Windows/Mac and >2,0Ghz processor.
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you can't easily compare cpu requirements when the cpus themselves have different instruction sets.
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Why not? Instructions sets have an influence on the processing power, but processing power is basically what I was comparing. In this game and that game.
I mean, it's not accurate, but not very far from accurate. It's not like the preponderance won't be overwhelmingly high