I don't have a problem with games that use blocky graphics that are aligned to higher resolution grids, but you have to do it right. Mario Maker does a good job of that, but that's part of it's self-aware design - it knows it's a level editor and uses drop shadow in a way that makes me think of stick puppets.
RotMG has poor graphical design though, for sure. It's a pity they sold out, the game used to have a certain charm to it. It was endgame grind: the game, but grinding was a high-risk challenge and skill was the deciding factor in how good you were at it. Unless you played Rogue.
But if can be done well, like any other style. It's just very easy to do badly.
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