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Yes, but my last point was referring to the fact that you don't need a budget to create a good looking game. If someone has zero creative skill, a load of money isn't going to fix that.
And don't give me anything about hiring staff, either. There's plenty of skilled people on places like Newgrounds looking to be part of a team for nothing.
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Points taken. Although I do take issue with freeloading off people with skill – pay your damn staff!
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In regards to your first point, no. Nobody lacks ALL aesthetic skill.
Look at stuff like World's Hardest Game. It shows what it needs to and it isn't an eyesore. The way it did its visuals was probably the best possible way, so it's not like somebody with zero talent in art couldn't create something passable or pleasant to look at.
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There are people who lack any meaningful aesthetic skill though – you could easily create a game which completely assaults the eye. World’s Hardest Game may not be artistically all that great but it demonstrates a good use of color, line and shape to identify the different gameplay elements.
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I like how Manco clearly isn't much into serious game programming, and he assumes he's the expert on what makes a good game engine
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I like how you tried to tell me the measure of a good game engine is how many polys and textures it can render at once. It doesn’t take a programmer to call that bullshit.
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Well he's right that it's the builder that matters and not his tools, but that doesn't change the fact that there are objectively bad engines and objectively good ones.
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There are definitely bad engines out there, but Unity isn’t one of them.