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No. Unity has weak texture size and polygon limt and you can't get past that with just good intentions.
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OK so besides me not being able to find any hard answers on texture or polygon limits in Unity, you’re assuming an engine is defined entirely by how much it can put on screen at once. A good engine is not about how many textures or polygons it can use, and neither is good art direction.
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You can market something without lying. It's possible
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Aww, did the big bad indie developer hurt your feelings because they didn’t advertize their game as “retro” instead of “low budget”?
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Fez is pixel perfect. Or, voxel perfect, if you prefer.
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Yeah, sure it is.