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Engines are as good or bad as the developers using them and the design decisions behind the game. There are excellent examples of Unity games with strong art direction and great graphics.
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No. Unity has weak texture size and polygon limt and you can't get past that with just good intentions.
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That’s called marketing. You can’t sell a game by saying how “yeah we made it look this way because we couldn’t afford to do it better”, you have to sell how everything is a deliberate choice made to create the best possible experience.
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You can market something without lying. It's possible
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No, it’s making decisions about features. Every game developer has to weigh up decisions on what content to include and what content not to include in their games; in your example the developer can very well decide that expending resources on coming up with a solution to make character sprites never use subpixels when moving across the screen is not a wise investment and that working on another feature would be a better use of their time.
There’s definitely merit in creating a game in this way; that doesn’t mean other options are invalid. Would Fez be better if it was more accurate to retro games?
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Fez is pixel perfect. Or, voxel perfect, if you prefer.