thread: "Aesthetics"
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  #13  
10-24-2015, 02:24 PM
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Manco
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Counterpoints:
  1. Indie developers do not have the time or budget to go all-out on amazing fantastic graphics. Low-res/retro/2D art styles offer a high degree of flexibility while being faster, cheaper and less resource-intensive to produce and play.
  2. Games intentionally taking advantage of retro aesthetics are doing so to evoke a particular feeling from their players. This doesn’t mean they are trying to perfectly recreate a SNES game experience, just call back to one, so they are not under any obligation to make the game with a particular palette of colors or pixel resolution.
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