Just read it. Here's some highlights:
:
Emotional Reaction: The expected emotional reaction for the player is fear at seeing all those Slogs, apprehension and time pressure when racing to solve the situation before Mudokons are killed, mastery and revenge when in control of the crane, and triumph when the Mudokons are rescued.
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Haha, bet Lorne would change that even without Microsoft's assistance, since any kind of fear in Oddworld games is completely absent since after AE, including NnT.
Also, I call bullshit on everything this guy says about AO/AE not being violent games.
Additionally, it still doesn't make me think 'original' MO wouldn't be much like the final one. It hasn't changed that drastically.