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10-13-2015, 09:51 AM
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Manco
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: Aug 2007
: based damage system
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http://www.oddworld.com/oddworld-history/
"Revolutionary" like Fable.
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Unfortunately, technical and time restrictions meant that the final game released in November 2001 fell far short of the Inhabitants’ original vision.
hey look it’s like they fully intended to make the game but ran into problems


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About the videos, again : you should ask yourself "why those parts aren't in MO" ? Even if those things were in MO : it would only improve it slightly. Like I tell kjjcarpenter : you have to make a game fun and interesting to play. The things you are showing me are gimmicks and mini-games (and not "revolutionary") so they get rid of them because they are pointless. At the end of the day, it doesn't change the game who is still about Abe and Munch who are going through cringeworthy mediocre levels (unlike AO and AE).
You ask for cut content, I show you cut content. Now you go on that the cut content doesn’t matter because it was all bad anyway. You’re impossible to talk to.


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I'm not saying that is lying, you miss my point. I'm saying : he knows, deep down, that the "revolutionary title" isn't makeable from the start, even today. To do million things in a game is fine, but what's the point if it's a hot mess ? GTA developers knows that : a game has to be "focus".
“I’m not saying Lorne is lying, I’m saying he promises games he can’t deliver on”.

That’s accusing him of lying.


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SW is another proof of why we didn't saw MO's gimmicks in it.
SW is a different game. It wasn’t designed with the same ideas as MO in mind.


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No, "OddWar", another revolutionary project who failed.
Which has no relevance to the discussion about MO.

I’m done, you’re too irritating.
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