:
That’s not pretending to be something. If MO was marketed as an FPS, that would be pretending to be something.
|
:
With years of conceptual design already behind it, work started on Oddworld: Munch’s Oddysee in earnest, a revolutionary title combining action, adventure, role-playing, stategy and simulation, with vehicle-driving, critter-husbandry, environmental management and exploitable addictions, day cycles and class struggles.
|
http://www.oddworld.com/oddworld-history/
"Revolutionary" like Fable.
About the videos, again : you should ask yourself "why those parts aren't in MO" ? Even if those things were in MO : it would only improve it slightly. Like I tell kjjcarpenter : you have to make a game fun and interesting to play. The things you are showing me are gimmicks and mini-games (and not "revolutionary") so they get rid of them because they are pointless. At the end of the day, it doesn't change the game who is still about Abe and Munch who are going through cringeworthy mediocre levels (unlike AO and AE).
:
But no, clearly Lorne was just lying through his teeth about the plans for MO.
|
I'm not saying that is lying, you miss my point. I'm saying : he knows, deep down, that the "revolutionary title" isn't makeable from the start, even today. To do million things in a game is fine, but what's the point if it's a hot mess ? GTA developers knows that : a game has to be "focus". SW is another proof of why we didn't saw MO's gimmicks in it.
:
Because it’s irrelevant to the discussion about MO.
|
No, "OddWar", another revolutionary project who failed.