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  #27  
10-13-2015, 05:56 AM
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Manco
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: Aug 2007
: based damage system
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Lanning said he was overly-ambitious at that time. It's also why we are spending a lot of time talking about the "extended cut content".
That’s not pretending to be something. If MO was marketed as an FPS, that would be pretending to be something.

:
Nothing new (except the atmospher) in this video of 2000 https://www.youtube.com/watch?v=zg7-HE4PJJc
What about the very obviously highlighted powerup which was never featured in the final game? The one the video pauses and draws a big red circle around?

:
Here, for example, the only difference is that Abe can grab sligs : https://www.youtube.com/watch?v=_zh-FcVDMeQ
And hide in the shadows. Not to mention the additional background noise, the extra idle animation for the Slig, or the heavier use of fixed camera angles.

Anyway, how about the unused CG cutscenes, the Big Bro Slig having a shield and a different Blitzpacker function, Native airships and Industrial watchtowers, a dynamic water table, the ability to affect the weather, cutting down and regrowing trees, functioning Paramite and Scrab herds, more interactive environments and interaction between characters, and Industrial airships and vending machine turrets.

But no, clearly Lorne was just lying through his teeth about the plans for MO.

:
Anyway, we didn't talk about the Oddworld action figures (another fail project) :
Because it’s irrelevant to the discussion about MO.
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