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  #26  
10-13-2015, 05:04 AM
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Vlam
Outlaw Cutter
 
: Aug 2003
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Manco :
:
MO never “pretended to be” something.
Lanning said he was overly-ambitious at that time. It's also why we are spending a lot of time talking about the "extended cut content".
:
When I watch those videos I see stealth mechanics that never made it in, character and environment interactions that never made it in
Nothing new (except the atmospher) in this video of 2000 https://www.youtube.com/watch?v=zg7-HE4PJJc
Here, for example, the only difference is that Abe can grab sligs : https://www.youtube.com/watch?v=_zh-FcVDMeQ

Anyway, we didn't talk about the Oddworld action figures (another fail project) :

:
Nathan: (from forum admin Wil) In the 1999 E3 pamphlet there was a quote from you saying “Just wait until you see what we drop on the world of action figures!” Are you able to reveal what that was about?

Lorne: Well, we had a thing called ‘OddWar’ and it was an action figure game that you could play anywhere. The action figures had certain moves and then – do you remember what Whiz Kids did with keeping count on the bases? Whiz Kids was founded by Jordan Weisman, a brilliant guy, who created the MechWarrior series and FASA, all these different companies. But, at the base there was a scorekeeper. So, we wanted to take all the Oddworld action figures, make them really quality action figures, but make that playable as an action figure game. And we have it, we still have it, so we can still do it.

Last edited by Vlam; 10-13-2015 at 05:15 AM..
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