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I will respond to Manco later.
Yes, I don't say otherwise. I'm just saying : from the beginning, Lanning couldn't do something else. You have the proof with Stranger's Wrath who is also a action/adventure game (yes, I know, "but it's not part of the quintology").
Truth is, you can't make this game. Moreover, how can you make this interesting to play ? When they had already a hard time with Munch and Abe in MO.
Lanning should be compare to Molyneux. They aren't like Kojima and Miyamoto who are, actually, making games. Look, we are spending a lot of time talking of what could have been a game. And we are enjoying it (more than the actual oddworld games). This is the oddworld experience. So I don't mock Lanning when I say that he is a dream seller : it's part of the charm.
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Lorne does a lot of talking and a lot of philosofing on life. The man has a vision for this insanely large and complicated universe he thought up in the 80's or something and as cliché as some of it might be, he wants to tell it the way he envisions it. Good on him. Problem was that back in the 90's and 00's, he either didn't have the tech, the money or the resources to tell the story the way he wanted to.
It's easy to make fun of the guy for the stuff he says and the stuff he screwed up, but fact of the matter is that this guy has been chasing and realizing his dreams for the past 20 years and he's still going at it, all the while learning something new every step of the way and applying it to his future projects. I respect the guy for that above anything else. Even if Munch was a failure, at least he tried and at least he learned from the mistakes he made.