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  #20  
10-12-2015, 12:07 PM
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kjjcarpenter
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: Apr 2005
: Sydney, Australia
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I feel like the biggest deterrent against the Munch story as it currently exists is how pointless it feels in the grand scheme of things. For one of the pivotal entries in the Quintology, not a lot happened. All of the major storyline advancements were dropped, such as Molluck's Trial and the Sam's Liberation

The game is definitely a shadow of what it was supposed to be. Wasn't the original concept along the lines of Hand of Odd, where you would switch back and forth between Abe/Munch and Lulu, making decisions that would affect the environment? Ergo, you could make a small profit and maintain a healthy ecosystem, or you could ravage the land and rake in the Moolah. I believe Lorne revealed that recently, and, conceptually, it sounds really cool. I think the Quarmic ending in this version of the game would have likely been more about the state of Eastern Mudos as opposed to Abe succeeding or being turned into minced-meat, and that would have definitely been more becoming of the second Oddysee.

Obviously what we got was a watered down, straightforward, action/adventure game. It's a shame, but those are the breaks. You can blame Microsoft, or call Lorne a liar, whatever helps you sleep. It's not going to change things. Such is the nature of the game industry, and hopefully, someday, we might see a correction to the great sin.
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fuck that abe thing put almight rasen to main character!!

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