If you all weren't suckas you'd try to finish AE without Quiksave and leave it for n00bs.
But seriously perhaps they could tie Quiksave into difficulty somehow. Oddworld shouldn't completely alienate a part of its audience because it's too difficult. Particularly since it's a story driven series you want players of all skill levels to enjoy the game and have a chance at making it to the end. But perhaps they could give you a limited number of Quiksaves per stage depending on difficulty - similarly to how Quiksaves work in Hitman: Blood Money.
The hardest difficulty can completely disable Quiksaves altogether.
And AE has a great tone. AO has a novelty and atmosphere that's lacking in the sequel but AE still has a great balance of scare and humour for what Oddword seems to be - a dark/comedic allegorical tale. Since it's plot was just a rehash of the first it fails on that front but it actually had a script and some morsel of character depth. AO really feels like the bare minimum for the purpose of giving a videogame some general direction in comparison.
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