Consumer criticism has nearly always helped improve media. Why stop now?
The people claiming that by criticizing games, feminists are censoring them/trying to control them, also play games themselves, right? They have only benefited from giving developers negative feedback in the past. Yet now, because they disagree with these criticisms, they claim them to be somehow immoral. Imagine if no one had said that those "Radical Animal Mascot Games" were getting tiring, because they were afraid of "controlling art". Do we want games to be art, something to be analyzed and criticized, or do we want them to be seen as baby toys for babies ?
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Last edited by SIADmander; 09-15-2015 at 01:16 PM..
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