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I was just about to say yeah. Pretty much any puzzle game for me is JUST for the mechanics.
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I didn't even think about puzzle games. That should have been bloody obvious. Anything designed before 1987 would also probably fall into the same category.
What about the broader video game market? Is there a sizeable percentage of people who purchase $120, next-generation games for a specific mechanic alone? I've heard that the majority of "Call of Duty" players tend to ignore the storyline in favour of the online experience, but I would argue this attitude would be more about a competitive attitude than anything related to the mechanic (although I could be totally off the mark).
Using "Oddworld" as an example, I suppose, is there anyone on this forum who thinks the story is ancillary and only plays the games merely to enjoy the engine? I'd be very interested to hear from you.